A little about me
I’m a multidisciplinary digital artist with 7 years of experience in the creative industry.
I started working on video games as a developer in Uruguay, after graduating as an IT Engineer at the University of Montevideo. Thanks to my background I am able understand what can can’t be achieved from the technical side, communicate clearly with the developers, and figure out how to optimise art workflows without sacrificing visual quality.
Since I moved to London in 2016 I have been focusing in making art for videogames. I’ve worked with brands like Total War, Alien: Isolation, XCOM, Tomb Raider and Deus Ex, and passed through approval the procedures of Sega, Square Enix, 2K, Nintendo and Apple. I am used to delivering work that meets AAA quality standards and finding solutions that satisfy multiple interested parties.