A little about me
I am an illustrator, well-versed in multiple digital art disciplines, with 7 years of experience in the creative industry.
I started working on video games as a developer in Uruguay, after graduating as an IT Engineer at the University of Montevideo. Thanks to my background I am able to understand what can and can’t be achieved from the technical side, have clear communication with the developers and figure out how to optimise art workflows without sacrificing visual quality.
Since I moved to London in 2016 I have been focusing on making art for videogames. I’ve worked with brands like Total War, Alien: Isolation, XCOM, Tomb Raider and Deus Ex, and passed through approval the procedures of Sega, Square Enix, 2K, Nintendo and Apple. I am used to delivering work that meets AAA quality standards and finding solutions that satisfy multiple interested parties.