A little about me
I am an illustrator, but I often put on animator or programmer hats to get the results that I’m looking for.
I started working on video games as a developer in 2011, after graduating as an IT Engineer at the University of Montevideo, Uruguay. Thanks to my background I am able to understand what can and can’t be achieved from the technical side, have clear communication with the developers and figure out how to optimise art workflows without sacrificing visual quality.
Since I moved to London in 2016 I have been focusing on making art for videogames. I’ve worked with brands like Total War, Alien: Isolation, XCOM, GRID, and Deus Ex. I had to go through approval the procedures of Sega, Square Enix, 2K, Nintendo and Apple, so I am used to delivering work that meets AAA quality standards and finding solutions that satisfy multiple interested parties.